	// Waits until row 3, columns 0-3, have only 1 enemy in them
50 waitNearlyEmptyRowRange 3 0 3

0 create insectRed left -10 sixtyPathTwice invert 330 1 3 0
15 create insectRed left -10 sixtyPathTwice invert 330 1 3 1
15 create insectRed left -10 sixtyPathTwice invert 330 1 3 2
15 create insectRed left -10 sixtyPathTwice invert 330 1 3 3